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- <text id=93TT1977>
- <title>
- July 05, 1993: Reviews:Books
- </title>
- <history>
- TIME--The Weekly Newsmagazine--1993
- July 05, 1993 Hitting Back At Terrorists
- </history>
- <article>
- <source>Time Magazine</source>
- <hdr>
- REVIEWS, Page 63
- BOOKS
- Winning Is the Only Thing
- </hdr>
- <body>
- <p>By CHRISTOPHER JOHN FARLEY
- </p>
- <qt>
- <l>TITLE: Game Over</l>
- <l>AUTHOR: David Sheff</l>
- <l>PUBLISHER: Random House; 445 Pages; $25</l>
- </qt>
- <p> THE BOTTOM LINE: An engaging book explains how Nintendo made
- millions stealing children's brains.
- </p>
- <p> Baseball isn't America's pastime. Nintendo is America's pastime.
- Baseball is full of management lockouts, under-.500 expansion
- clubs, and superstar cads who actually sell their autographs.
- To many, it has lost its power to truly spellbind and has become
- just another disenchanted thing in a world with a depressing
- deficit of magic. But watch a child playing Nintendo. See the
- way it ensnares the attention, engages the imagination. It's
- the modern, rough equivalent of how a youngster might have felt
- watching Hank Aaron hit one into the cheap seats.
- </p>
- <p> Then again, maybe it's the electronic equivalent of a crackhead
- lighting up in a Denny's rest room. JUNIOR AN ADDICT? a USA
- Today story on video games once asked. Talk-show host Oprah
- Winfrey dubbed such kids "Nintendo zombies." The threat is clear:
- Nintendo may be enchanting too well.
- </p>
- <p> Game Over: How Nintendo Zapped an American Industry, Captured
- Your Dollars, and Enslaved Your Children is that rarest of books:
- it actually explores everything after that obligatory colon
- in the title. The book, which is almost never dull, tracks the
- growth of Nintendo from a Japanese playing-card company founded
- in 1889 to an international video-game behemoth that by 1992
- consistently earned after-tax profits of more than $500 million
- a year. That's more than all U.S. movie studios combined and
- more than IBM, Apple or Microsoft.
- </p>
- <p> The name Nintendo means "leave luck to heaven," but Sheff shows
- that the company's leaders have made their own luck, through
- hard work and foresight, while fighting off rival gamemakers
- such as Sega. When MCA Universal charged that the game Donkey
- Kong infringed on the copyright to the movie King Kong, Nintendo
- stubbornly refused to settle, and eventually MCA had to pay
- Nintendo a $1.8 million penalty. Nintendo chief Hiroshi Yamauchi
- also wisely built expansion capabilities in his entertainment
- systems, allowing an innocuous video-game system to perhaps
- become the home-communications network of the future. Writes
- Sheff: "Nintendo's success was proof of the superiority of a
- system that allows long-term commitment."
- </p>
- <p> Sheff mixes interesting personal details with colorful snippets
- of writing. The Japanese wife of the head of Nintendo of America
- learns English by watching TV and "developed an accent decidedly
- reminiscent of Peter Falk's Columbo." Her husband has an odd
- habit of falling asleep in strange places--including on a
- fairway during a major golf tournament as Jack Nicklaus and
- Lee Trevino teed off. And the book claims Dustin Hoffman wanted
- to play the computer character Mario in the movie adaptation
- because his kids loved the game (the movie is currently in theaters
- with Bob Hoskins in the lead role).
- </p>
- <p> "The games of a people reveal a great deal about them," Marshall
- McLuhan is quoted as saying at the beginning of this book. At
- the end of Game Over, the head of Nintendo leads a successful
- effort to purchase the Seattle Mariners baseball team. It's
- symbolic in a bittersweet way; the game of the present has absorbed
- the game of the past.
- </p>
-
- </body>
- </article>
- </text>
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